Beyond Commander, its also a key piece in Pioneer decks that use Bring to Light, where chaining powerful gold spells creates consistent, high-impact turns
Secret Lair x FINAL FANTASY: Grimoire Secret Lair Speaking of locks, you could offer me just about any drop with five of six cards being in the EDHREC six digits and Id be interested, sight unseen
Many Limited decks arent interested in a three-mana ramp spell, which is Kioras main purpose
Finally, the level three ability, which costs a further four mana, lets you put a +1/+1 counter on each creature any time you cast a spell
However, it is strong against decks that chip away with mid-range damage like Fezandipiti or Lost Zone
This can be done either via combat damage, burn spells, or even abilities