The Final Fantasy Magic set is just around the corner, and with so many players hyped for the new cards, poring over them for hours, it only makes sense some have found ways to break them utterly
Id be more interested in it if the deck had more enchantments for your lands, but as is, this reads awfully close to a planeswalker that upticks to give your team vigilance
Eight cards to escape looks like a lot, but cheap interaction and fetch lands fill the bin faster than you think
This means that by turn "X," if you don't have a creature to drop, you are going to fall behind on board development
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There arent any golden rules for that and its very matchup dependent