She protects your other enchantment creatures with powerful keywords and, at the end of your turn, can return an enchantment creature from your graveyard directly to the battlefield
Its 'All For One' ability also grants other Musketeers an extra point of Strength
As long as there are no blockers on your opponents side or other flying creatures, the now 22/22 dragon can take a player out with commander damage
Being able to make an opponent sacrifice a creature can, on turn two or three, leave them with nothing to attack with, helping her stick around for longer
As the years have gone on and the game has progressed and developed, in order to keep the game feeling new (to sell more cards) the designers of Magic have had to really explore the possibilities in their design space and in how cards function
Still, I cant help dream of the idea of discarding Emrakul, the Aeons Torn and dealing 15 damage to Brash Taunter to kill an opponent instead