Midnight Clock has the advantage of gaining a counter each turn passively and less burden for activating once the clock strikes 12
I was thinking about adding in things that would exile from your own graveyard to combat people using your graveyard & reanimation spells but then decided that would clutter the list too much
Peach: Not sure how I feel about this, I guess its free to put in our decks over a Horizon Canopy or similar, tutour-able by Knight , which likely turns the card on instantly
Emet-Selch, a villain from FF14 beloved by the people who have 1,000 hours spare to sink into it, also appears, as does a Postmoogle from the same game
Playing it is an engaging gamble: Do you really think your threats are so much better than your opponents that you can get away with giving them a free Show and Tell
The cards play well even without much tactical strategy, but can also be arranged well with some forethought