That means two +1/+1 counters at the minimum, and usually much more than that
Decks centered around Energy counters got some much-needed improvements when MTG Fallout was released, and now there are even more new toys to build around
I've divided the covered cantrips into three categories, based on the type of advantage they're played for: immediate card selection, delayed card selection, and velocity
Some details are locked up by Wizards, but theres enough info from the printing world and the MTG community to build a clear picture of whats going on under the art
Each wildcard type exists in its own economy, which makes understanding acquisition rates for each rarity crucial to your collection-building strategy
My point is not that this is good because it is an instant rather, this is good because it is a swingy card that works with what blue is trying to do and has relatively low risk