C Common Limited Limited One for One X SPELL Send 1 monster from your hand to the GY
In order to do this, you need Link monsters that are co-linked to each other (both point to each other) leading from your Extra Monster Zone to the opponent's
Once you find a secret pack you like through the key, I'd recommend making a note of all the highlighted cards (which are on the bottom left of the screen after you select the secret pack) and then search for them in the separate 'Deck' menu on the main screen
The deck still works w/o rat but I could make much stronger plays with it (obviously, what's wrong with a free +2?) The deck runs into a lot of problems after turn 1 however as I will obviously keep drawing things that have been used like dead Brifus, dead Terrortops, dead Orphys, dead Unexpected Dais, etc
At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck
during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control