Its been off and on in Pioneer, but it has also seen a lot of play in Commander
Cinderella - Ballroom Sensation only has an attack power of one and a defense of two, and while questing, she only gains one lore
A common interaction is to attack for 4 in the hope that your opponent will try to kill it, and you counter their removal to then hit for 6
Ureni's Rebuff lets you bounce the creature again via harmonize, making them cast it a third time
As one party hurriedly caches his acquisition underneath the sandwich in his lunchbox, the other broker tucks away his loot in his shorts
Then, you might block a few larger threats and have it die around turn four in a fast-paced duelor itll last until turn five otherwise, or maybe even later if you aren't attacked as much