Repeat the process to generate infinite colorless mana, as well as infinite ETBs and death triggers
Each card also has unique abilities and a list of different categories it falls under
And in this case, my general design rule is that if I've been thinking something is off and somebody says it is off, that means it's worth looking into
Now, there is some give and take hereyou don't just want to jam 4 Emrakuls into your deck because it's powerful
In a gruelling 75-minute match, however, Reklev would pull through 2-1 over Read
Reducing equip costs is important, because when those tokens die off, youll still have their original equipment lying around to put onto another creature in a snowballing Voltron-like effect