Combine this with effects that control your opponents ability to challenge or banish - such as cards with the Bodyguard or Ward keywords - and youre looking at a formidable strategy
Venser also makes random other cards way stronger, like Nasty End sacrifice The Hollow to draw 3 cards for 2 mana, Vat of Rebirth gets loaded with oil as The Hollow dies, or Ringsight to give Venser skulk so we can bypass blockers while tutoring up a card
Note that some of these have Un-set-like qualities, so just make sure they make sense during gameplay before trying to Rule 0 one
We wanted to be aggressive with the card but not have it be broken
It has reach and removal potential
If you want to be a little bit stealthy to prevent anyone from metagaming against you, Karona, False God is a fine choice that is particularly good in a tribal deck