With the right creatures, Embercleave can be a game-ending Equipment by dealing massive outbursts of damage
Having one player create a (mostly) balanced tug-of-war is a losing move likely to cause frustration and discourage usage of your mechanic
While Atraxa's combat abilities are nothing to scoff it, it's best known for its ability that allows its controller to proliferate at the beginning of their end step
Sometimes this deck can feel like a numbers game, cause much of the deck is designed around getting to nine mana as quickly as possible, with access to all five colors, so you can drop The Ur-Dragon and then start attacking to trigger its attack effect
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Whether Fabricate should see play ultimately depends on the specific deck and its strategy, but it can be a useful inclusion in the right context