With a change in booster packs guaranteeing three holo cards, with one promised to be a rare holo or better, the chances of pulling an ex or alternate art rare are more likely than ever
You can either go heavy zombies and have the drain sac plan as a backup or your can just play Belcher in a zombie light Blood Artist deck and have it be a good all round card that adds a little punch and utility to the mix
More so, the elementary no-tools TCG variant that we play in the early game is incredibly bottom-heavy, as we basically spend 10 rounds attaching energies and dealing chip damage before someone starts winning
The game allows players to collect cards, build decks, and battle with a roguelike twist, enhancing replayability
Starke is probably the best combo leader since you have twice the chance of drawing your combo pieces naturally, but #2 below might be better for some combos
When you have both you can potentially play and draw your whole deck which should be more than enough to win with