The main constraints here are as follows: No mass land denial or extra turns, no two card infinite combos, no cards from the Game Changers list, and only a few cards that search your deck for other specific cards (Tutors)
Then in your combat, you'll turn a land into a X/X flying Bird with haste equal to your hand count
His second ability though, gives all of your Equipment cards the ability to equip to a Knight for zero mana
Ultron, Artificial Malevolence Ultron, Artificial Malevolence is a breakout commander from Marvel Super Heroes , one of the few colorless commanders really worth running
Venture onward, Planeswalkers!
Consider using Godo in decks that can generate extra attack phases, as this can lead to powerful turns with multiple combat steps