Having anywhere between 22 and 24 lands is a solid choice
Sphinxs Revelation When youre playing a control deck, you often start on the back foot
Oh, and even without the amazing ETB ability, 12 trample commander damage is going to be hard for at least one of your opponents to handle
Without blinking, Ooze is still likely to see some play in grindy Black decks, but within a blinking shell, this card has the potential to be an all-star
Im nearly always taking a Sphinxs Revelation or Jace from their hand unless Im positive that I can win the game before it becomes an issue or I have a second discard spell as backup to steal that Revelation before they can fire it off
The good news is that, because Fallout has a strong identity in terms of setting and theme, this doesnt stop the decks from feeling well-designed and mechanically clever