Since I was planning to submit three works, figuring out how much time to spend on each one was really difficult
Brawl Agent of Treachery Ancient Tomb Chalice of the Void Channel Chrome Mox Demonic Tutor Disruptor Flute Drannith Magistrate Field of the Dead Force of Will [card]Gideon's Intervention Lutri, the Spellchaser Mana Drain Meddling Mage Natural Order Nexus of Fate Oko, Thief of Crowns Phyrexian Revoker Pithing Needle Runed Halo Sorcerous Spyglass Strip Mine Subtlety Tainted Pact Temporal Manipulation Time Warp Ugin, the Spirit Dragon Ugin's Labyrinth Wash Away Brawl uses Historic cards, but the ban list is a bit different
Staff who actually collect
Unlike lands, which can only be tapped once per turn, Mox Pearl can be played in multiples, allowing for explosive openings that have shaped competitive Magic the Gathering strategy since the games inception
Much of Magic 's early artwork was commissioned with little specific direction or concern for visual cohesion
But one potential design space in a world of power creep is this one