In a lot of decks, you'll want to start the game with extra one and two-cost cards in your hand that you can turn into ink, ensuring that the cards you draw are more likely to be higher cost and value
Only cards that are ready can use abilities or take actions
Previous editions centered around a similar endgame goal as Ruby/Sapphire: ramp into the late game, drop a Lucky Dime, and pick up lore value from Tamatoa So Shiny or Ariel Treasure Collector
Some characters will have their own effects that only trigger when those characters are at locations, like Peter Pan, Lost Boy Leader, who will have you gain lore equal to a location's lore value the first time he moves to one each turn
Epic falls between Legendary and Enchanted in rarity, while Iconic cards are the rarest of all
4 Jim Hawkins - Honorable Pirate 25/204 EN.6, Amber Ink Jim Hawkins - Honorable Pirate is a card that many players will have access to, as it is included in one of the Azurite Sea starter decks