Invocation lets the player Fusion Summon an "Invoked" Fusion Monster with material from the Hand, Field and either player's Graveyard
C Common Power Bond X SPELL Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK
] Monsters (19): Cyber Dragon BW - Gale the Whirlwind BW - Blizzard the Far North (X2) BW - Kalut the Moon Shadow (X3) BW - Bora the Spear (X3) BW - Shura the Blue Flame (X3) BW - Sirocco the Dawn (X2) BW - Elphin the Raven BW - Mistral the Silver Shield Dark Armed Dragon Caius the Shadow Monarch Spells (9): Mystical Space Typhoon Giant Trunade Heavy Storm Dark Euroption Black Whirlwind (X2) Book of Moon Pot of Avarice Smashing Ground Lightning Vortex Traps (10): Mirror Force Torrential Tribute Bottomless Trap Hole (X2) Icarus Attack (X2) Magic Cylinder Dimensional Prison (X2) Trap Jammer Synchro (6): Blackwing Armed Wing (X2) Blackwing Armor Master (X2) Blackwing - Silverwind the Ascendant (X2) I will not remove Elphin or Mistral from the deck
Hopefully by the end of this guide you will have a full, or at least a better understanding of how Sylvans play in both a casual and competitive sense
This deck contains the following cards:Monster (x19):Rescue-ACE Hydrant (x1) - Super RareRescue-ACE Impulse (x1) - Super RareRescue-ACE Turbulence (x2) - Super RareRescue-ACE Fire Engine (x3) - Super RareRescue-ACE Monitor (x3) - Super RareRescue-ACE Fire Attacker (x3) - RareRescue-ACE Air Lifter (x3) - RareRescue-ACE Preventer (x3) - CommonSpell (x12):Rescue-ACE HQ (x3) - RareALERT
If you have 4000, you don't really need effects like The Earth, but the synergy with the effects in the first half is pretty good