it was the first without 1st Edition prints, and booster packs were reduced from 11 to 9 cards
Time Stamps : 00:05:24 - Match 1 00:54:11 - Match 2 01:04:49 - Match 3 01:29:24 - Match 4 01:57:32 - Match 5 Shark Replenish Control | Modern | Jim Davis Planeswalkers (4) 2 Teferi, Hero of Dominaria 2 Teferi, Time Raveler Instants (13) 3 Counterspell 3 Force of Negation 3 Remand 4 Thirst for Meaning Sorceries (7) 3 Supreme Verdict 4 Ancestral Vision Enchantments (24) 2 Lay Claim 2 The Birth of Meletis 4 As Foretold 4 Cast Out 4 On Thin Ice 4 Shark Typhoon 4 Spreading Seas Rather than trying to build an "all-in" version of a Replenish combo deck that would be very vulnerable to graveyard hate or disruption, we get to graft it onto a Azorius Control shell that already has a very solid plan
As soon as a Stadium card is put into play, the effect stays in play until the stadium is either removed or replaced by a different stadium
Modern Horizons 2 is a real crowd-pleaser, containing a mixture of much-needed reprints and intriguing new cards: some which clearly slot into existing strategies, and some which will help create entirely new avenues of play
Kappa Cannoneer has proven itself since its original release in Commander: Kamigawa: Neon Dynasty
It's also awesome with Sensei's Divining Top, Sylvan Library, Mirri's Guile, scry, and loads more