Special features include: Job Select - A hero may walk many paths, and the gear those heroes carry can change their destiny
They are a rare choice for tribal decks because almost no angel costs less than three mana, and they tend to be designed as leaders, not rank and file creatures
Still, as a hard counter that isnt affected by Deathrite Shaman, Mystic Snake would still be playable today
I fondly remember when Shards of Alara first came out and all I wanted was a crispy Elspeth, Knight-Errant from that set
In Pocket, you have an energy pool outside of your deck so you always have access to energy, whereas the TCG requires you to draw your energy to your hand to use it
When reaching "DON!!" 10, don't be afraid to use the "-DON!!" abilities so you can increase your Leader's power and get more efficient attacks, forcing your opponent to react inefficiently