Rise of the Floodborn, however, has a huge amount of uninkables four-drops, and I'm weary to run more than two uninkables of any given cost
Once in play, token producers like Pest Infestation and Awaken the Woods are your best friend
You don't need Edict removal in a white control deck as you have mass removal to handle the hexproof dorks
These two different locations serve sort of opposite but useful purposes, either attack away at Skull Rock with stronger characters, or quest away at Hundred Acre at make it less tempting for your opponent to remove your characters there
Mana Dork / Combo Subtheme One standout in the Defender Tribal support pool is Axebane Guardian (and a lesser extent, Overgrown Battlements), since it can tap for a huge amount of mana of any color
Otherwise, its still a great way to use that extra two mana for about a 25% chance of success