OP-16 Nami tech cards: beating her is about card choice, not leader choice
A Hard Day/Night Fallen Empires where the game state kept rotating based on the state of the tides
We've seen Badgermole Cub decks evolve from Nature's Rhythm to Landfall builds and watched Izzet decks get created and gain and lose popularity on their way to coalescing into the current trifecta of Prowess, Lessons, and Spellementals
Even though I know that many of you have played this already, because we have all hyped it, then made it an after-thought, and then flocked to it because the graphics are better than Redshark
Not to mention black decks are pretty good at gaining all that life back one way or another
As usual, I take a Commander approach with some slight nods to Constructed