If your opponent is tapped out, though, then you'll be able to reap the benefits on the following turn with any instants or creatures with flash
Its important not to go crazy on gold cards and mana fixing, otherwise, 5-color good-stuff might end up being the best strategy
Opponents must deal with Black Maria quickly
There are plenty of Fighting-type tech cards, and a few rogue decks that stay on the fringes of the format (e.g
Best Outlaws of Thunder Junction cards MTG Lilah, Undefeated Slickshot Goldvein Hydra Kellan, the Kid Jace Reawakened Final Showdown Bristly Bill, Spine Sower The Gitrog, Ravenous Ride Insatiable Avarice Three Steps Ahead Fblthp, Lost on the Range Theres a really interesting mix of cards in Thunder Junction, with a fun focus in the set on turns that you will be taking, rather than just the one you are taking
After all, youd play an effect that protects a valuable creature, such as your commander