The calculator evaluates synergy across 14 strategic axes: Sacrifice sacrifice outlets + death trigger payoffs +1/+1 Counters counter sources + counter synergies (proliferate, doubling) Tokens token generators + creature count payoffs (convoke, Craterhoof effects) Landfall extra land plays/fetches + landfall triggers ETB/Blink flicker effects + enter-the-battlefield triggers Graveyard mill/discard/self-mill + graveyard recursion Creature Cheat reanimation/cheat effects + expensive creatures to cheat out Spellslinger instants/sorceries + cast-trigger payoffs Artifacts artifact density + artifact synergies (affinity, metalcraft) Enchantress enchantment density + enchantment triggers (constellation) Voltron equipment/aura count + equipped/enchanted creature payoffs Stax tax/denial pieces + asymmetric cost reduction Lifegain life gain sources + life gain triggers Wheels wheel effects + discard/draw triggers For each axis, the calculator counts enablers (the cards that set up the strategy) and payoffs (the cards that benefit from the strategy)

You need to commit more time to a game
As such, Control of the Court is a solid reprint option in Mystery Booster 2
This set leans heavily into tribal synergies and flexible mana costs, forcing blue mages to adapt their traditional control strategies to a more board-centric environment
Essentially, this represents trapping the creature in the snow globe
The control-changing effect ends while it is phased out, and it phases in under your control as that opponent's next untap step begins