Plus, red just doesn't offer much artifact support in Historic at the moment, so apart from Breya's Apprentice and Goblin Engineer (also coming in Jumpstart: Historic Horizons ), you're not really gaining that much from moving into red
Plenty of cards creatively transpose mythical beasts from one biome to another, making new monsters in the process
The exorbitant amount of removal is also likely to drag out games as well, especially with the recursion package
Sol Ring provides universal mana acceleration, while Command Tower offers perfect fixing for multicolored strategies
Speed and card advantage are great, as is having a tremendous source of commander damage in the command zone, but how do you build a balanced shell, capable of interacting meaningfully while still applying pressure
(2017-07-14) Damage from a source with wither has no effect on creatures