Dont Move is a Sorcery that destroys all tapped creatures, and until your next turn, whenever a creature becomes tapped, it gets destroyed
Vampire Hexmage Putting Vampire Hexmage right in the middle of my rankings might be a bit controversial
BPhillipYork: Expensive but pretty fun, and also something you can just dump out at flash speed on your predators endstep as a value play, so a lot of flexibility in ways to play it, but I'm not sure that makes up for it just costing 1 more than similar effects
(In R&D parlance, deciduous mechanics can be used in any set, though they wont show up as frequently as evergreen mechanics like flying
Jamine Dragon Tea Shop The Ally deck will need mana fixing, and this will likely be part of it
Don Andres, the Renegade All that Don Andres, the Renegade asks of you is that you steal cards