Grey Knight Paragon Space Marine Devastator Space Marine Scout Thunderwolf Cavalry Triumph of Saint Katherine Ultramarines Honour Guard Vexilus Praetor Zephyrim Genestealer Locus Genestealer Patriarch Heralds of Tzeentch Lord of Change Sicarian Infiltrator Sister of Silence Vanguard Suppressor Anrakyr the Traveller Arco-Flagellant Biotransference Blight Grenade Chronomancer Cryptek Flayed One Great Unclean One Hexmark Destroyer Illuminor Szeras Lokhust Heavy Destroyer Lychguard Mandate of Abaddon Mortarion, Daemon Primarch Necron Deathmark Necron Overlord Nurgle's Conscription Nurgle's Rot Out of the Tombs Plague Drone Plasmancer Poxwalkers Primaris Eliminator Psychomancer Royal Warden Sanguinary Priest Sautekh Immortal Shard of the Nightbringer Shard of the Void Dragon Skorpekh Destroyer Skorpekh Lord Sloppity Bilepiper Tallyman of Nurgle Technomancer Their Name Is Death Their Number Is Legion Tomb Blade Trazyn the Infinite Triarch Praetorian Triarch Stalker Venomcrawler The War in Heaven Acolyte Hybrid Aspiring Champion Bloodcrusher of Khorne Bloodthirster Chaos Terminator Lord Dark Apostle Exocrine Herald of Slaanesh Keeper of Secrets Khrn the Betrayer Knight Rampager

The face Commander, your key permanent, is a 2/5 creature with Deathtouch, that mills three cards as he attacks
This problem extends beyond players
But at the end of the film, when all of Olympus looks lost to Hades, Hercules gains the status of the Gods, allowing him to triumph over not just Hades, but The Fates as well
Having a few evergreen counter traps, not directly associated with the types of cards the deck mostly consists of, allows a player to have options and negations against all decks they face
You may play them until end of your next turn