Craterhoof gives trample so it cannot be chump blocked, and the new one gives flying
If that sounds good, check out Rubinia Soulsinger
This deck includes some core cards for both Sapphire and Steel decks with removal options like Smash and Grab Your Swords, as well as One Jump Ahead and the previously mentioned cards for ramping
While Esper Sentinel's starting "tax" cost is at 1, this human soldier shines best in the early game
Table of Contents show The Deck Elspeth, Sun's Champion | Illustration by Tyler Jacobson Commander (1) Planeswalker (1) Creature (30) Adeline, Resplendent Cathar Anim Pakal, Thousandth Moon Bloodsoaked Champion Boomer Scrapper Captain of the Watch Colonel Autumn Commissar Severina Raine Craig Boone, Novac Guard Elder Arthur Maxson Fleshtaker Gary Clone General Kudro of Drannith General's Enforcer Hanweir Garrison Isshin, Two Heavens as One Keeper of the Accord Jirina Kudro Juri, Master of the Revue MacCready, Lamplight Mayor Mirkwood Bats Morbid Opportunist Myrel, Shield of Argive Overseer of Vault 76 Paladin Elizabeth Taggerdy Pitiless Plunderer Powder Ganger Securitron Squadron Teysa Karlov Wasteland Raider Zulaport Cutthroat Instant (9) Anguished Unmaking Call the Coppercoats Deadly Dispute Entrapment Maneuver Path to Exile Secure the Wastes Swords to Plowshares V.A.T.S

Several cards from the set are a part of one of the more popular and powerful meta archetypes at the moment, Golgari Midrange