MTG has many mechanics that revolve around artifact numbers and density, so we have not only affinity cards here, but also improvise, metalcraft, and other artifact-matters mechanics and cards
If youd like to follow the adventures of my Monday Night RPG group (in a campaign thats been alive since 1987) which is just beginning the saga The Lost Cities of Nevinor , ask for an invitation to the Facebook group Sheldon Menerys Monday Night Gamers.
It even comes into play tapped
That's simple enough in theory, but the problem is that it takes a while to gather ten luck counters, which gives your opponents time to take out the enchantment before you win
While our commander is very powerful and can draw us absurd amounts of cards if she sticks around, the deck can function fine without her
Malfunction still hits targeted spells and abilities for a nice and cheap rate of just two mana, but also comes with some extra options for when you need it