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However, blue also gives you plenty of good reasons to tap your artifacts: And then there are the multicoloured cards, mostly blue: It seems to me that while certain groups of cards overlap perfectly, some clash in the most horrible way, precisely in the same colours where they should overlap
Its not particularly impressive and may not even make the cut in this day and age of powerful pirates, but its no slouch either way
Summon: Fenrir is an ideal ramp spell for Saga Tribal because it has similar utility to Rampant Growth (which is a top staple) at I, while its other abilities are less relevant, but also useful
Since I want to build a Phyrexian deck, Brimaz is the obvious commander here
This sorcery is pretty swingy, and its effectiveness really comes down to the individual guile of the players involved