Mostly legacy and some modern but with a smattering of standard and vintage too
Picture a plane that's made completely out of metal
But let me ask you this: If I ramp out Rafiq on turn 3 and your turn-3 play is Helga, Skittish Seer, who do you thinks going to win that game
Examples from classic rare cards would be the First Edition Shadowless Charizard , known for its iconic art, or the Charizard Topsun Blue Back with its unique blue backside
You probably want to add a heap of effects that look for your creatures entering, a helping of effects that can double up your triggers, and to top it all off you can add a dash of the dash mechanic
Commander was a much slower format back then, and my thought was that I needed mana ramp cards that had more long-term impact on a game expected to last for 3 hours