There's no doubt that a few of these categories dig a little too deep to find the silver lining, but the main takeaway I wanted when it came to Tempt with MayhemTempt with Mayhem was that in an average turn at an average table, you could probably find targets that would be beneficial to you and that opponents would be likely to at least consider copying
Planeswalkers can gain and lose loyalty in a few ways: Loyalty abilities You can add and remove loyalty counters from Planeswalkers by activating the loyalty abilities listed on the card
Future Sight messed around with creature types but really any subset of cards shows potential merit
Announced on the official Magic: The Gathering website, there is an eclectic selection of cards on offer here: Sol Ring A Commander staple it's always nice to have more copies of, this features a complex scene full of iconography from the LGBTQIA2S+ community
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn
Enchantment Color tag templates(None) Wound Reflection At the beginning of each end step, each opponent loses life equal to the life they lost this turn