Just like Air, Land, and Sea boils down the global conflict into a battle of cards for control of areas, Blitzkriegs recipe focuses on control markers on tracks as players take turns placing units into conflict zones
These two effects combined can build up to some nice card advantage and spot removal, all in one card
Honestly, summoning as many monsters as you can with no penalties is incredibly fun, and it makes it more painless to flex your most powerful cards
Unaffected by your opponent's activated Spell/Trap effects and the activated effects of your opponent's monsters whose original Levels/Ranks are lower than this card's Level
But thats not the most annoying part
Cards which interact with the Graveyard, such as "Monster Reborn" can only target the last monster sent to the Graveyard