If you play dual lands, bias towards those that can enter untapped, like shock lands, fast lands, or pain lands
For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters
508.1a The top half of a flip card contains the card's normal name, text box, type line, power, and toughness
Overall, I think this set of cards is going to give Arena players a better experience than paper players
The ones I'm attracted to in my case are: Lightning Axe Fiery Temper Bone Shards Cathartic Pyre Blasphemous Act Vandalblast Damnation Kolaghan's Command Toxic Deluge Abrade Tutors and Card Advantage You need to have a reliable way to draw all your pieces to make sure your game plan goes smoothly
You guys have the opportunity to learn new strategies, perfect your playing skills, and discover the potential of your playing cards