Its better than scry one, but probably a bit worse than scry two, since if you flip two lands you cant ship them both to the bottom
In this route, an ideal hand is going to look something like this: A Pawpsicle A Sail the Azurite Sea A Fishbone Quill A Flaversham This set up ensures that you get your draw engine and ramp engine going off on the right foot, and is probably your strongest set up early game
Asmora isn't exactly a game-winning combo piece, though in his column from last July Mark Wischkaemper did give us a janky deck with a combo finish that is so convoluted that it will be a real challenge to pull off in a game
(2023-06-16) If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer
As the Earthbend ability resolves, that land becomes a 0/0 creature with haste thats still a land
No matter how much you may want to save your Fetch Land trigger, Trickbind makes it literally impossible. More Value in the Mix Next up is Incarnation Technique , which is getting its first reprint here