Theres definitely a little bit of controlled chaos mixed in here as well with the focus on cascade and similar effects, helping to keep this deck fun and interesting to play
Players often forget about this one, during a game of Commander
Removal The hope when playing this deck is that your creatures are bigger and better than the next deck, so you will theoretically not need much in the way of creature removal
0: Create two 2/2 black and green Wolf creature tokens with When this creature dies, put a loyalty counter on each Garruk you control. -3: Destroy target creature
Plus, theyre all instant spells, which means you can cast them at the last possible second to avoid players messing with your deck
Squee Listen, Ive had players fold to a turn 1 Telepathy, so the Squee vanguard shouldnt be dismissed