We could see removal spells represented by timely flourishes in combat, and token spells that signal the arrival of reinforcements
We were also free to experiment with putting cards in the booster that weren't game pieces
Both copies see each other enter the battlefield, so youll end up gaining 12 life and drawing four cards in the exchange
A brief disclaimer: As someone who used to work in Magic R&D, I feel much more strongly about banning cards to make the format better than unbanning, but banning is a very tricky thing in a game like Magic where cards hold a lot of value
It has nothing to do with your ability to cast a Sorcery
A Near Mint card must not have bends, folds, creases, stains, or any signs of play