That +1 ability seems innocuous until you start combining it with fetch lands and alike, and the -1 has redefined what creatures are playable in Modern and beyond, where cheap, efficient spells are key
Skullclamp The story goes that Skullclamp originally gave +1/+1, but was tuned down to +1/-1 to make it more fair right before print
Leaning on cards like Aerith Rescue Mission and Auron's Inspiration plays poorly versus job select tokens, Hecteyes, and toughness-oriented creatures like Goobbue Gardener and Scorpion Sentinel
As a creature, it's easy to recur
Graeme agreed and said he was willing to program it so we could show off its potential as a digital game
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