I've playtested this deck alot, and i've kept tweaking it a bit at a time, at it's curent state it is actually quite a weak deck, it has lots of synergies with deifferent aspects of it, but there are just to meny, and they don;t synergize with the rest of the deck ENOUGH, so i've been racking my brain about why this is, and realized
Coalstoke Gearhulk Coalstoke Gearhulks value depends a lot on whats in peoples' graveyards
Taking a mulligan on the play and continue to mulligan if our opponent does as well
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If this article had been written in 2018, there wouldnt be much to comprehend: two counters, some combo pieces, and the second-best wheel, but nothing that really made you want to play red
Or, can you pick something so threatening that the other players will help you stay alive, so that that guy doesnt get his game-breaking creature back