Magic is an exceedingly complicated game, expecting the player to keep track of a complicated turn order and an endless array of card types
The Power Play Combos and Single card Build Arounds Kiln Fiend 5.5/10 Named as such because Kiln Fiend is the best card for the deck but there is loads and loads of acceptable creature redundancy for this deck, basically anything with prowess works pretty well
In general control decks struggle to deal with threat quantity and speed
With the set focused on Indiana Jones-style ventures into long-forgotten ruins, it only makes sense for Magic to produce a new mechanic centered around new discoveries
If you wish to introduce a new stage card, you must replace the existing one
Staff of Eden, Vault's Key is another one that seems out of place in any AC Commander deck but is incredible with Etrata since we're cloaking a ton of cards off our opponents, so this is a reanimate + absurd repeatable card draw