Naya Delirium (0.8% of the Winner's Metagame) 4 Fear of Missing Out 4 Keen-Eyed Curator 4 Patchwork Beastie 4 Wildfire Wickerfolk 4 Rapid Rescue 4 Starting Town 4 Stomping Ground 4 Thornspire Verge 4 Break Out 4 Practiced Offense 3 Hushwood Verge 3 Burst Lightning 2 Violent Urge 2 Temple Garden 2 Bushwhack 1 Royal Treatment 1 Forest 1 Mountain 1 Overprotect 1 Multiversal Passage 1 Plains 1 Esper Origins 1 Tersa Lightshatter 3 Pyroclasm 3 Sheltered by Ghosts 2 Leatherhead, Swamp Stalker 2 Scrapshooter 1 Impractical Joke 1 Soul-Guide Lantern 1 Snakeskin Veil 1 Dawn's Truce 1 Royal Treatment Naya Delirium is a synergy-driven deck with the potential for explosive starts, including a turn-three victory in its ideal draws
If you play a land or cast a permanent spell from your graveyard via Kagha, and then have a new Kagha come under your control in the same turn, you may do so again that turn
Ages ago, he was summoned out of the plane's demonic realm and into the mortal realm, a place he had never been before
The card also comes in foil and non-foil treatments
Causing creatures to die during the end step won't cause the ability to trigger
You might never actually use Wrenn and Seven's ultimate ability, but if you're playing a deck that just focuses on the land-filtering part of this planeswalker, it's nice to know you can still get back those discarded permanents later