This is a combo-focused commander that provides a ton of card draw and a win condition from the command zone all for two mana
Dion, Bahamut's Dominant / Bahamut, Warden of Light Dion, Bahamut's Dominant provides team-wide evasion if you've lined up knights correctly
A vast knowledge of the game is needed to play at this level as the stack gets complicated and board states can get flooded
If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the exceptions noted above
If you don't want the battle-damage, just duplicate the matching part that doesn't have it
Because Bennie gets just as excited by Treasures and Clues as by Thopters and Pentavites (yes, you read that correctly - Pentavites), I'm going to try to load this deck up with ways to create tokens on every turn