The reality is, though, that most decks will have far better and way more effective ways to close games than this
While The Initiative is well-designed in multiplayer formats such as Commander (which is what it was designed for) but is outrageous in one-vs.-one formats because it is often simply too difficult for the opponent to take the Initiative from you
Showcase Treatments Here is Teferi in his showcase treatment
Ral Zarek is solid for your decks, and I played him in my Standard deck that did some damage at FNMs at the time, as people would really respect Ral in that era, especially with the Double Lightning Bolt available for four mana at -2
The iconic sea witch villain has come back from her imprisonment in Rise of the Floodborn, with revenge on her mind
Hes not only got a great 6/6 stat pairing, he also has four lore value and an ability that adds further draw support to a deck thats already pretty strong in that area