If you play it all out right, these two cards could get you to victory pretty quickly
The rate isn't bad for what you get, either, and the Great Train Heist will be useful at every stage of a game, whether you're using it for an early mana advantage, as a combat trick (offensively or defensively), or as a source of extra damage to close out a game
I find Sygg to be especially potent in multiplayer, and Commander specifically, where lots of people lose 3 or more life a turn, and it's constantly triggering at the end of any turn in which someone was smashed in combat for three
Tempest , however, was the first set to return to the effect in blue, with this beautifully illustrated card with terrific Rocky Horror -themed flavor text
Thanks for the advice
Tarkir: Dragonstorm Commander decks let you take to the skies alongside your favorite three-color clan.