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Gaining a life for every land isnt worth a card, and while this does level up, neither of the things it levels up into are that good
Long-term, Amber and Sapphire is fun but not all that viable
If a location is destroyed, any characters that were in that location cease to be there, and will just not be in a location anymore
It scales extremely well in long multiplayer games and supports many popular archetypes
Protection from Planeswalkers For instance, I control the creature [c]Sparkhunter Masticore[/c], which has protection from planeswalkers