I have a competitive side and I tend to notice if I'm on a bit of a losing streak, so I often try to make sure that my decks have a way to win beyond just going to combat and hoping for the best
Celestial Armor acts more like a single-target protection spell stapled to an Equipment, which grants an unrelated +2/+0 and flying
For example, Stimulus Package can use Treasures to create creature tokens, a very powerful effect if youre generating a lot of Treasure tokens
Once its on the battlefield, the game plan from there is straightforward: keep up instants to draw cards, protect the Lord, and create wraiths
There's no way to cast both halves of a Room card
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