Because it checks almost every box we could wish for in a removal for our Commander deck: Targets almost any permanent Instant speed Weak drawback Theres no reason not to play this, except maybe its price point which is already creeping around the $2 cost for an Uncommon Standard card
Which makes sense when you look at its other printings: the cheapest version from Baldur's Gate is worth close to $100, for a card that is one of Magic's best dragons, an amazing treasure card, and a cEDH staple
Below are the complete Commander decklists and included tokens
Red spells burn, attack, and fling their way to victory
They all come from the same source because the share the same flaws
On top of that, whenever you open a copy of a card you already own four copies of, youll earn progression in the Vault