It also works well with cards that redirect damage or let defenders attack with their toughness
This is an excellent option to keep charging up your energy reserves at the end of an opponent's turn to be able to get a bigger payoff later, and the turret can also turn three energy into two damage to a player
Move 1, 3, or 4 cards from the back to the front (depending on the set you have)
With aggressive auras such as Thunderstorm and Wildfire this deck can deal damage with their effects and animate them to deal even more damage
When it leaves the battlefield, it is exiled instead of heading to the new location
Still, it counts for this list because it has renew sprinkled on it, but trust me, you'll be much happier recurring it from the graveyard rather than exiling it for some mere counters