We are currently living through an extended period of Magic which will one day be dug through for all of the hidden gems it contained
A great baseline for a draft deck's mana curve includes 16 creatures, 7 noncreature spells and 17 lands
Every premier set, Universes Beyond crossover, etc, release now uses play boosters as its main pack type
I also think Emrakul would be the wow factor, proving a hidden facet could be held and somehow worked into a set in 2015, with mythic card counts, numbering and rapid internet information sharing
Plaza of Heroes Adding utility lands to your mana base improves your decks consistency by maximizing the number of cards that affect the game you can squeeze into your deck without affecting your ability to curve out
Put that many cards from the top of your library into your hand