Timing Counterplays: A clever move is to end the turn before transitioning to the opponent's turn, leaving mana open to cast instant spells like counterspells

Consider everything she facilitates: Freedom of play on your turn An ungodly amount of creature and artifact enter-the-battlefield triggers (and, likely, leave-the-battlefield triggers) An equally ungodly number of bodies to send to battle or sacrifice to the altar of your choice or tap to pay for convoke costs (consider that Throne of the God Pharaoh regularly loses opponents 10+ life at each of my end steps, if it doesnt just end the game) Offense and defense, as this deck can send everything it has every single turn, with Myrel creating untapped replacements for every single soldier you have Ample low-mana value, low power/toughness creatures to trigger all of whites card draw effects If a commander were printed that read: protect your board and make an army, such a commander would be considered a playtest card for White: the Commander
(As always, cards are click/tap to zoom ~Exxaxl) 1
Hopefully this list will show off not just how powerful reanimation spells can be, but how varied and flexible their power is
The artifacts route has more synergy with Mox Opal, Thoughtcast and that sort of jazz
Why then would you make space for cards that will tack an ETB onto Aethergeode MinerAethergeode Miner