Kaiba uses this card frequently to the detriment of Yugi and other duelists, with the cards popularity resulting in several support cards to aid its devastation over the years, as well as many different card arts
Ral will deal one damage each time an instant or sorcery is cast and with infinite loops comes infinite damage
In a format absolutely riddled with hand traps, this is an amazing way of countering, all at the low-low cost of two level 5 monsters
Mime #180 - Omanyte #181 - Snorlax #182 - Dragonair #183 - Mewtwo #184 - Venusaur ex #185 - Charizard ex #186 - Blastoise ex #187 - Arbok #188 - Ninetales #189 - Wigglytuff #190 - Alakazam ex #191 - Golem ex #192 - Kangaskhan ex #193 - Jynx ex #194 - Zapdos ex #195 - Mew ex #196 - Erika's Invitation #197 - Giovanni's Charisma #198 - Daisy's Care #199 - Bill's Transfer #200 - Venusaur ex #201 - Charizard ex #202 - Blastoise ex #203 - Alakazam ex #204 - Zapdos ex #205 - Mew ex #206 - Erika's Invitation #207 - Giovanni's Charisma #208 - Mew ex #209 - Switch #210 - Psychic Energy Pokellector Mobile Apps
Decks only contain 20 cards, and you win by getting three points (rather than prize cards, like the standard game)
Ending the turn this way means the following things happen in order: (1) All spells and abilities on the stack are exiled