A typical control deck will play a lot of board wipes, removal spells, and counterspells, but arent limited to those tools to control the game
Marked by two pastel stars, one pink and one green
Taeko, the Patient Avalanche This four-mana mono-Blue 4/5 Turtle Ninja ETBs tapped, and then when another dork you control leaves without dying, you can scry 1 and toss a +1/+1 counter here
Drytron decks are loaded with numerous ways to negate and disrupt a HERO Deck's combo, between Herald of Orange Light , Herald of Ultimateness and Drytron Meteonis Draconids all having Quick Effects
A few examples off the top of my head are Unseen Forces, Delta Species, and EX Dragon
But they play great defense